Showing posts with label Illustrator. Show all posts
Showing posts with label Illustrator. Show all posts

Friday, 14 October 2016

Maya Session Work - Textured Character Cube + Render

 
Leopard texture made in Illustrator using the cube's UV map as a template.

3 Point lighting used to showcase the textured cube in a 'Studio'. Blinn shader used for texture of both the cube and the surrounding. Exported a much harsher lighting effect than expected due to auto-gamma correction in Maya.
Added Linear Decay to Spot light and Fill light.
Corrected the light intensity to accommodate the decay

Friday, 30 September 2016

Character Creation - Adobe Illustrator Tut. Part 2

This is the final version of my Beatnik Blob as follow up to the Adobe Illustrator tutorial last week. I haven't attempted anything like this before, so I'm quite pleased with the result, and I think it's a really successful design.

Final coloured version. Three layers of colour - matte colour, shading, and highlights.

This is the version I accidentally uploaded without any infill on the eyes, just the alpha channel. I'm leaving it as I actually quite like the more disturbing turn it took aesthetically as a result. Not quite child-friendly enough for what's meant to be a Pixar inspired character though.

Monday, 26 September 2016

Character Creation - Adobe Illustrator Tut.

So I got to take my first stab at creating a character concept in Simon's Adobe Illustrator Tutorial on Friday. It had to be Monsters Inc esque and be a kind of beatnik (I learnt a new word!), artisty kind of character. Basically a pretentious douche kind of a character.

I think my design went a tad darker than what Pixar might have had in mind, but I like it. Well... As much as anyone can like a crazed blob wearing a beret and licking its own eyeball.
The initial drawn design, fleshed out from some quick thumbnails. It has 3 tentacles, 3 eyes, and 2 claw-arms to scrape itself along the floor at high speed so that it can continue screech poetry and marxist propaganda at you as you run.
This is the shiny refined version made by tracing over a scan of the original concept in Adobe Illustrator. I spent quite a frustrating while getting used to how the progam generates curves, but once I got my head around it I got a much cleaner result and the image has a lot more character from having played with the line weighting/widths.