Showing posts with label Artist's Toolkit. Show all posts
Showing posts with label Artist's Toolkit. Show all posts
Tuesday, 22 November 2016
Online Tut. Modeling 2: Organic Modeling
Sunday, 20 November 2016
Final Leopard Cube Animation
Labels:
3D Animation,
After Effects,
Artist's Toolkit,
Maya,
Year 1
Friday, 18 November 2016
Adobe Animate - Run Cycle
Monday, 14 November 2016
Online Tut. Digital Sets 1: Part 1 - Modeling
Online Tut. Modelling 2: Hard Surface Modelling
Online Tut. Intro to Maya: Animation Part 4 - Dynamics
I attempted to create the (unexplained) texture Alan used in his render. However I found NURBs surfaces have a fun habit of creating a separate instance of a texture on each segment. So this was the best I could get from playing around with Mental Ray textures which weren't causing the same issue as the blinn. For some reason though a red element crept in that I couldn't find a way to remove.
Friday, 11 November 2016
Adobe Animate - 16 beat Walk Cycle
Animated Leopard Texture for Maya
Friday, 28 October 2016
Sixth Life Drawing Session
![]() |
| 15 min (acrylic spray + torn stencil and pastel) |
![]() |
| 30 seconds - 4 minutes (pen and graphite) |
![]() |
| 30 minutes (pastel) |
Wednesday, 19 October 2016
Fifth Life Drawing Session
Sunday, 16 October 2016
Fourth Life Drawing Session
![]() |
| 20 Minute warm up - I got way too tied up with the head, I knew it was mishapen and lost lots of time trying to bring it back to what I wanted. |
![]() |
| 30 Second to 3 minute studys - I'm slowly beginning to get my head round capturing form super-quick, it makes my brain feel like it's contorting but at least I seem to be getting to grips with it. |
Friday, 7 October 2016
Adobe Animate - Bouncing Balls, Principle of Squash and Stretch
Wednesday, 5 October 2016
Third Life Drawing Session
![]() |
| Initial 20 minute study (Graphite) |
![]() |
| Quickfire poses, varying between 30 seconds and 3 minutes (Graphite and Charcoal) |
![]() |
| 20 minute tonal study, altered and overlaid with a second 20 minute line study of a different pose - hence weird proportions (Graphite, pen, charcoal) |
Friday, 30 September 2016
Adobe Animate - 2D Motion Exercise
Today's animation session focused on the distinction between timing and spacing necessary to create realistic motion.
In order to develop an understanding I produced two separate experiments.
The first is simple linear motion of a ball. The uppermost ball moves at a constant rate, whereas the second accelerates and and decelerates. More tightly spaced frames produced an illusion of slowing, whereas spaced out frames created a sense of speed. Acceleration/deceleration was achieved by staggering the increase/decrease in the spacing of each frame.
The second experiment was with motion along a curve or about a pivot,
using pendulums. The first - stuck to a horizon line, was to illustrate
incorrect movement when a curve was expected, one shows curved motion at
a constant speed, and one shows a more natural motion, accelerating and
decelerating at it's trough and peaks.
![]() |
| Zooming Balls (50 FPS) |
![]() |
| My array of pendulums (50 FPS) |
|
|
Character Creation - Adobe Illustrator Tut. Part 2
This is the final version of my Beatnik Blob as follow up to the Adobe
Illustrator tutorial last week. I haven't attempted anything like this
before, so I'm quite pleased with the result, and I think it's a really
successful design.
![]() |
| Final coloured version. Three layers of colour - matte colour, shading, and highlights. |
Labels:
Artist's Toolkit,
Character Concept,
Illustrator,
Year 1
Adobe Animate - 2D Animation Morphing Exercise
Thursday, 29 September 2016
Online Maya Tut. Introduction to Autodesk Maya: Block Modeling
This is my version of the retro ray gun from the second online tutorial, made using the block modeling method whereby polygon primitives are essentially shoved inside each other to create an overall form. The final render was achieved by applying a three-tone toon style shader to every individual object that the overall volume is comprised of, and an intersecting outline effect.
Anyone that hasn't looked at this yet, I'd strongly recommend watching the video through, and then modeling it from memory as best you can, just referring back to the video for little bits you absolutely can't remember. If you keep pausing the video to do it step by tiny step it will, the exercise will drag out and you'll likely miss important details in the video.
Once you've survived the ordeal of the video (1 hour 10 minutes), making the gun is actually good fun.
Subscribe to:
Posts (Atom)































