Showing posts with label Artist's Toolkit. Show all posts
Showing posts with label Artist's Toolkit. Show all posts

Friday, 18 November 2016

Monday, 14 November 2016

Online Tut. Digital Sets 1: Part 1 - Modeling

Old Alley Set
Lamp Post
Slats and corner-post for Crates

Online Tut. Modelling 2: Hard Surface Modelling


Online Tut. Intro to Maya: Animation Part 4 - Dynamics


I attempted to create the (unexplained) texture Alan used in his render. However I found NURBs surfaces have a fun habit of creating a separate instance of a texture on each segment. So this was the best I could get from playing around with Mental Ray textures which weren't causing the same issue as the blinn. For some reason though a red element crept in that I couldn't find a way to remove.

Online Tut. Intro to Maya: Animation Part 3: Using MEL

Online Tut. Intro to Maya: Animation Part 2 - Using Motion Paths

Online Tut. Intro to Maya: Animation Part 1 - Using Rigs

Friday, 28 October 2016

Sixth Life Drawing Session

15 min (acrylic spray + torn stencil and pastel)

30 seconds - 4 minutes (pen and graphite)

30 minutes (pastel)

Wednesday, 19 October 2016

Fifth Life Drawing Session

Turn around warmup - 5 minutes per (Pastel)
1 Minute Poses (Pastel)
30 Minute Study (Pastel)

Sunday, 16 October 2016

Fourth Life Drawing Session

20 Minute warm up - I got way too tied up with the head, I knew it was mishapen and lost lots of time trying to bring it back to what I wanted.

20 Minute Study - I used pastel for the first time as I want to just give my brain an excuse to get over the imperfect details I was drawing. I found it much easier to pick out elements of tone, not to mention actually getting the whole composition in within the time.
30 Second to 3 minute studys - I'm slowly beginning to get my head round capturing form super-quick, it makes my brain feel like it's contorting but at least I seem to be getting to grips with it.

Friday, 7 October 2016

Adobe Animate - Bouncing Balls, Principle of Squash and Stretch

My enthusiastic 'grasshopper' ball


Bowling ball, ping pong ball, and tennis ball (left to right)

Wednesday, 5 October 2016

Third Life Drawing Session

Initial 20 minute study (Graphite)

Quickfire poses, varying between 30 seconds and 3 minutes (Graphite and Charcoal)

20 minute tonal study, altered and overlaid with a second 20 minute line study of a different pose - hence weird proportions (Graphite, pen, charcoal)

Friday, 30 September 2016

Adobe Animate - 2D Motion Exercise


Today's animation session focused on the distinction between timing and spacing necessary to create realistic motion.
In order to develop an understanding I produced two separate experiments.
The first is simple linear motion of a ball. The uppermost ball moves at a constant rate, whereas the second accelerates and and decelerates. More tightly spaced frames produced an illusion of slowing, whereas spaced out frames created a sense of speed. Acceleration/deceleration was achieved by staggering the increase/decrease in the spacing of each frame.

The second experiment was with motion along a curve or about a pivot, using pendulums. The first - stuck to a horizon line, was to illustrate incorrect movement when a curve was expected, one shows curved motion at a constant speed, and one shows a more natural motion, accelerating and decelerating at it's trough and peaks.
Zooming Balls (50 FPS)
My array of pendulums (50 FPS)
25 FPS
25 FPS

Character Creation - Adobe Illustrator Tut. Part 2

This is the final version of my Beatnik Blob as follow up to the Adobe Illustrator tutorial last week. I haven't attempted anything like this before, so I'm quite pleased with the result, and I think it's a really successful design.

Final coloured version. Three layers of colour - matte colour, shading, and highlights.

This is the version I accidentally uploaded without any infill on the eyes, just the alpha channel. I'm leaving it as I actually quite like the more disturbing turn it took aesthetically as a result. Not quite child-friendly enough for what's meant to be a Pixar inspired character though.

Adobe Animate - 2D Animation Morphing Exercise


Thursday, 29 September 2016

Online Maya Tut. Introduction to Autodesk Maya: Block Modeling

This is my version of the retro ray gun from the second online tutorial, made using the block modeling method whereby polygon primitives are essentially shoved inside each other to create an overall form. The final render was achieved by applying a three-tone toon style shader to every individual object that the overall volume is comprised of, and an intersecting outline effect.

Anyone that hasn't looked at this yet, I'd strongly recommend watching the video through, and then modeling it from memory as best you can, just referring back to the video for little bits you absolutely can't remember. If you keep pausing the video to do it step by tiny step it will, the exercise will drag out and you'll likely miss important details in the video.

Once you've survived the ordeal of the video (1 hour 10 minutes), making the gun is actually good fun.
"Pew pew"