Today's animation session focused on the distinction between timing and spacing necessary to create realistic motion.
In order to develop an understanding I produced two separate experiments.
The first is simple linear motion of a ball. The uppermost ball moves at a constant rate, whereas the second accelerates and and decelerates. More tightly spaced frames produced an illusion of slowing, whereas spaced out frames created a sense of speed. Acceleration/deceleration was achieved by staggering the increase/decrease in the spacing of each frame.
The second experiment was with motion along a curve or about a pivot,
using pendulums. The first - stuck to a horizon line, was to illustrate
incorrect movement when a curve was expected, one shows curved motion at
a constant speed, and one shows a more natural motion, accelerating and
decelerating at it's trough and peaks.
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Zooming Balls (50 FPS) |
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My array of pendulums (50 FPS) |
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25 FPS |
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25 FPS |
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Ha! Trying to hypnotise me, eh? It will never work... *eyes glaze over*
ReplyDeleteWell, since you're under - You will exteeend the deadline....
DeleteHey Joel,
ReplyDeleteNot sure why your 'incorrect' pendulum is a flat disc instead of being a ball but they all show the correct principles, so, well done. :)
Nat