Showing posts with label Animate. Show all posts
Showing posts with label Animate. Show all posts

Friday, 18 November 2016

Friday, 11 November 2016

Friday, 7 October 2016

Adobe Animate - Bouncing Balls, Principle of Squash and Stretch

My enthusiastic 'grasshopper' ball


Bowling ball, ping pong ball, and tennis ball (left to right)

Friday, 30 September 2016

Adobe Animate - 2D Motion Exercise


Today's animation session focused on the distinction between timing and spacing necessary to create realistic motion.
In order to develop an understanding I produced two separate experiments.
The first is simple linear motion of a ball. The uppermost ball moves at a constant rate, whereas the second accelerates and and decelerates. More tightly spaced frames produced an illusion of slowing, whereas spaced out frames created a sense of speed. Acceleration/deceleration was achieved by staggering the increase/decrease in the spacing of each frame.

The second experiment was with motion along a curve or about a pivot, using pendulums. The first - stuck to a horizon line, was to illustrate incorrect movement when a curve was expected, one shows curved motion at a constant speed, and one shows a more natural motion, accelerating and decelerating at it's trough and peaks.
Zooming Balls (50 FPS)
My array of pendulums (50 FPS)
25 FPS
25 FPS

Adobe Animate - 2D Animation Morphing Exercise