Friday 14 October 2016

Maya Session Work - Textured Character Cube + Render

 
Leopard texture made in Illustrator using the cube's UV map as a template.

3 Point lighting used to showcase the textured cube in a 'Studio'. Blinn shader used for texture of both the cube and the surrounding. Exported a much harsher lighting effect than expected due to auto-gamma correction in Maya.
Added Linear Decay to Spot light and Fill light.
Corrected the light intensity to accommodate the decay

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