Friday 30 September 2016

Adobe Animate - 2D Motion Exercise


Today's animation session focused on the distinction between timing and spacing necessary to create realistic motion.
In order to develop an understanding I produced two separate experiments.
The first is simple linear motion of a ball. The uppermost ball moves at a constant rate, whereas the second accelerates and and decelerates. More tightly spaced frames produced an illusion of slowing, whereas spaced out frames created a sense of speed. Acceleration/deceleration was achieved by staggering the increase/decrease in the spacing of each frame.

The second experiment was with motion along a curve or about a pivot, using pendulums. The first - stuck to a horizon line, was to illustrate incorrect movement when a curve was expected, one shows curved motion at a constant speed, and one shows a more natural motion, accelerating and decelerating at it's trough and peaks.
Zooming Balls (50 FPS)
My array of pendulums (50 FPS)
25 FPS
25 FPS

3 comments:

  1. Ha! Trying to hypnotise me, eh? It will never work... *eyes glaze over*

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    Replies
    1. Well, since you're under - You will exteeend the deadline....

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  2. Hey Joel,

    Not sure why your 'incorrect' pendulum is a flat disc instead of being a ball but they all show the correct principles, so, well done. :)

    Nat

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